Why 2016 is the bloodsport year in VR

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Image: Sarah Tew/CNET

From high-performance rigs like the Rift and Vive, to entry-level mobile sets like Google Cardboard and the LG 360, 2016 is the year VR became a reality for business and consumers. Nowhere is the reality of VR more apparent than 2016's Mobile World Congress convention in Barcelona, Spain. On this episode of the podcast, TechRepublic's VR expert Erin Carson fields questions from Jason Hiner and Dan Patterson about what VR headlines from MWC means for business and consumers.

Virtual Reality news from Mobile World Congress:

To listen to the episode, you can:

Our panel this week:

READ: Virtual reality in the enterprise: What you need to know (Tech Pro Research story)

Read more TechRepublic VR stories


Source: http://techrepublic.com.feedsportal.com/c/35463/f/670841/s/4ddfc2bf/sc/15/l/0L0Stechrepublic0N0Carticle0Cwhy0E20A160Eis0Ethe0Ebloodsport0Eyear0Ein0Evr0C0Tftag0FRSS56d97e7/story01.htm
Why 2016 is the bloodsport year in VR Reviewed by Unknown on 2/26/2016 Rating: 5

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